well then I guess you don't want to get your system working. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. But honestly, i wouldn't reccomend doing it. 99 for more than 50. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. Just looked into p2p tunnels today after reading the ae2 wiki. The AE2 wiki says, the ME Storage Bus needs its own channel. ago. • 4 yr. I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . Then again, the issue might just be something like not understanding the Channel system. I rarely make more. Also, get yourself an Interface Terminal. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. You can also expand your controller into a multiblock if you run out of sides. Channels. #1. 2 and the version i'm on rv4-alpha-11 seems to get a problem with the channels on dense cables not registering, on most of the cables i can only see up to about 14 channels at most and once i go over that they will not show at all in the console or in the cable info. The other function of the controller is raising the amount of power the network can take in per tic. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. It's called Dense Cable. Neither. Any device will try to find the shortest path to the controller. Now featuring the Super Storage Cell! What does this do?unlimited channels #2151. net The server is not on prestige mode Certain aspects. Might have to use mystical agriculture, or just use a storage scanner until I can get to the mining dimension. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. I don't have issues with channels i just hate using em. The second most commonly used type would be the FE P2P Tunnel, which transfers Forge Energy (the most common energy system; same as RF, µI, CF, IF, and possibly others). You can then right click this Memory Card on other P2P tunnels on the same network in order to link them together. I'm currently using the FTB Beyond pack for 1. So, I can have 7 drives and an interface connected to a storage bus, then those 7 drives only use 1 channel on my main network, like in the picture. I added an "output" p2p tunnel and linked them using the memory card. Channel Modes. You can get power to the subnet by bringing a quartz fiber off the side of the storage bus and interface and connecting those with fluix cable. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. Just disable the channels. The last bit is power. (5) some EnderIO basic conduit filters. The ME Export Bus is a transparent block added by Applied Energistics 2. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. e. In-Game Version. Not to lag. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. The dense cable indicates 4 channels. More Topics. Join. As I recall, you can't put P2P (or any other) nodes directly on dense cable. When I go to add another export /import bus, they show as "Device missing channel" and sometimes still function, but oftentimes not until I reset the network, then they're fine as well. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. This overlay can even be seen through blocks. You can always use the storage bus -> interface technique to connect additional storage networks. 1 prudentium with 4 inferium and 1 master infusion crystal). Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. AE2 storage is limited by the confines of the Java Runtime Environment, the computer you are running it on, and your. Exterior: 578 Tunnels giving 18496 channels. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . Channels are not as complex as you make it sound like. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. circuits, patterns, pure quartz, and fluix quartz, since those can be done without AE2 with other methods. Thanks for the diagram. Think of these as data lines. I am using minecraft 1. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). Create additional crafting flowers as necessary for additional pattern storage. AE2 channel and p2p question. Without autocrafting there is absolutly no need for a controller. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. It works to get more channels with the cable on an indoor antenna too. I have to connect extra cables to reach all 14 interfaces. ME Controllers output 32 channels per side. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. Network Visualisation Tool. Edit: It seems you need to connect elsewear on the controller. ago. The actual 100% reliable way to go about this is with the Level Emitter with a crafting card, set to "emit. This can be done via the ME Interface Terminal, or you can just place it there by hand. Its based on the distance between 2 meteors. ago. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. I relearned a lot but I still don't totally get it and I don't really like the channel mechanic. First 5 Minutes covers general information. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. . The maximum size of the connected block ix 7x7x7 (343 blocks). So within rule 2, there are 6 corner blocks (max 3 connections), 60. Next - for bonus points, a p2p tunnel spans a network over another network. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously. Now its working to the maximum potential it has. So in my picture you can kinda see a fluix cable running along the bottom of the controllers - this is attached to the controllers with quartz fiber (which allow AE2 power. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. I'm aware of that. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. This mod adds an insane. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. ago. 31, no extra mods except client version of lag goggles to debug my base in-case of lag spikes. For example if i built a 2x2 multi block of the controllers. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. Add a Comment. fandom. That way you could run 8 dense cables (256 channels) on a single regular ME cable. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Place an interface. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. The first step to getting started in AE2 is to acquire Quartz. I've been trying to delve a little deeper into AE2 and how the new version of the mod works. So you have to remove 3 of the drive arrays to properly max out the main network. It shows that it supports 32 channels. But I definitely wouldn't like to have ae2stuff in every pack. You can always use the storage bus -> interface technique to connect additional storage networks. As I said, take a look into the config, should be self-explanatory how meteor gen works. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. • 2 yr. X = Assembler O = Interface. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. fscan marked this as a duplicate of #3134 Oct 8, 2017. The conversion to AE power is very intentionally only 1-way. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. the pylons you see near the top that LOOK connected. Use quartz fiber to connect power only to separate AE2 network. for ae2 stuff their network tool shows power levels. Any help would be greatly appreciated. By the end of E2:E I had 5 full channels full. I'd like to see the setup where you have 1024 channels in use in a situation where you couldn't run another cable. Like having to search for meteorites to get the pattern thingies. Chris Becke said: First - use more smart cables. Then you can get as low tech as a hopper with a chest on it feeding into the system. 94. In games like Factorio, getting resources is automated right away. shadowfactsdev. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. If it runs out between ticks you can get network resets. And I'm totally in love with the channel system. Device missing channel #3142. . Without autocrafting there is absolutly no need for a controller. ago. The next lesson we need to learn about is efficiency. Smart, covered, or normal ME cable = 8 channels carrying capacity. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. This is also how I automate the inscriber in AE2. Feb 24, 2023 By Petra Dolovski If you want to take Minecraft a couple of notches above and modernize it, Applied Energistics 2 will catch your eye. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. I rarely make more than 16 of each color dense cable. In games like Factorio, getting resources is automated right away. You could use smart cables instead of the regulars if you wanna see your channel usage. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. to be more precise, dense cable offer 32 and normal 8. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. It's not channel saving. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). No, it disables all cables except the default ones. You can also jump into P2P tunnels if you need to multiply the number of channels you want to send across the quantum bridges. Still not enough channels? Well, there's a solution to that. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. P2P Tunnel. AE2 channel and p2p question. On default configuration a normal cable holds 8 channels, a dense cable holds 32. 2. Dalarrus • 4 yr. You then have a line through the middle to get the center spike, you can have two spikes just off to the sides and then a little bit up the top for the last two. If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line. P2P Tunnel. 20, AE2 offers an in-game guide. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. There are 5 types: Redstone signal, set using a Redstone. For things like EnderIO or Thermal, for example, that. Now when we know the basics of how things works, we can expand it with a dense cable to get m. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. Jun 26, 2016. So instead you should be able to use dense cable for the main cabling, and put a smart (or regular) fluix cable right before each P2P node. Angelin01. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. Now a crafting network is completely different. First of all is there a way to have "infinite" channels on a cable. For more info check out the AE2 guide. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. thatsIch AE2 Dev • 9 yr. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. I highly suggest anyone concerned with AE2 play it and get an understanding of it before judging it off one part of a spotlight. An ME Cable is used to inter connect ME Network devices. 2Remember import bus imports items into the ME system, you don't want an export bus. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. One for all the export busses and one for all the import busses. total size 29x29x9. It's not 32 * 32 because each P2P tunnel. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. ctrl + click: crafts one ‘unit’ and places it into your inventory. An expandable and versatile advanced data storage system with a multitude of applications. The simplest P2P setup would be a single P2P Tunnel pair. And also yeah you can gate autocrafting later I think this is a symptom of most crappy expert packs gating based on mods instead of based on features. As I recently discovered when the kids and I fired up FTB Plexiglass Mountain (We've been playing FTB Rev for ~4 years), you can turn off all the channel guff in AE2! That would have saved me SO much complexity! Although it was pretty fun over the last few years having to plan out upgrades very carefully and get p2p tunnels to the right places. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. The other way round may be harder. P2P Tunnel. This item is a pack of lines containing one power cable and eight data channels. 0 for Minecraft 1. If you use smart cables you'll see how many channels are in use. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. AE2 can be complex if you want it to be, that's for. quartz cable wont connect networks, just power. P2P does not increase the amount of channels you have. Every part in AE2 has an internal energy buffer, but it's small. Channels. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. 13. I thought i made sure that that I got a full 32 channels for 4 sets of 8 providers. This can easily be overrun when you get into auto crafting and or lots of storage locations. 12. so the further the next meteor is, the higher spawn chance you have. I am obviously doing something wrong and if anyone can. Automate the components needed to expand AE more (processors, crystal growth). Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. The last way to get something to reject channels while actually having access to some is to have 2 equal length paths to the controller. The 5 sides can carry 160 channels, and since 135 are for. Welcome to Explained. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. The channel usage hasn't been maxed out, so I don't know why it's not showing them in the interface terminal (which keeps scrolling automatically. The P2P network will transfer power, but won't use power it's transfering. Its a little more of a challenge to setup. There are 16 coloured Smart Cables available to. The new micro-parts allow for incredible compact builds. Makes ae2 so much more interesting. While the dense cable can carry 32 channels, the fluix cable and the row of interfaces can only carry 8 channels. ago. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. (A Reference Guide for the Rest Of Us) . P2P points act as a 32 channel input to a single carrier channel. place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. This breaks the recipe scripts as it disable blocks as well. The 5 sides can carry 160 channels, and since 135 are for. Channels on or off in AE2? I'm curious what the general consensus is. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. level 1 VT-14 · 3y Request Based Autocrafting (in mass). Maybe each level can have 2x the amount of unique items than the previous storage size, starting at 32. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. Yes, jus to go the . My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. From there, you can have any number of exit points. ago. 32 in dense ones. If you want to do that with AE2, then note that Storage Buses get way more than 15 filter slots. There's a new configuration option in the general section (channels) which controls this option, and a new in-game command for operators to change the mode and the config from inside the game. 10, you should be able to use RF P2P Tunnels. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. Honestly, your best solution would be to put ore processing before your main system. On a more meta note, this has been talked to death on this sub. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. The ME Controller is the routing hub of a ME Network. Press question mark to learn the rest of the keyboard shortcutsWhen adding a controller to a P2P network, I am able to run 16 different P2P lines. Also when i set it to disable that doesn't work either. I have a single Interface with patterns like (Gold, Silicon, Redstone)->(Proccessor) The gold/silicon goes off to their respective inscribers, while the redstone goes off to the final "assembly" inscriber. The best way to increase the systems power buffer is with AE2's (Dense) Energy Cells. Just stick an energy acceptor on your main cable and you should be good. A couple facts: Each side of the controller can handle up to 32 channels. Another important thing to remember is power. Is there a way to get more? would it require an extra channel? Thanks for the help. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Other than that, make sure that the entire network has power (as p2p tunnels don't transfer power over each other). Even without the perfect ME controller layout, it's pretty easy to get lots of channels. Also cable anchors disable a connection. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. Most machines will turn off once the tank is full. Also 1 More question Lets say I put 3 controllers in a straight line Like - - - with - being a controller If i put a row of dense cables right in front of it and they attach are those cables only capable of 32 channels or 96 channels Like (, is Me controller ) (. You are out of channels. The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. The next lesson we need to learn about is efficiency. The Smart Cable is a covered cable capable of transmitting up to 8 channels and displays (on the sides of the cable) the current number of channels being used. I already have dense cables running through my entire system, so that's not going to be a problem. Compact Machines and AE2 Help. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. This type of network is known as an "ad-hoc" network. The only complaint I have are the much too complicated ways to craft things and get materials. 1. Place assemblers on every exposed interface face. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. I've added The One Probe to see if it was a HWYLA issue, but that isn't showing me channels either (though it does let me see the energy in my EnderIO capacitor banks). AE2 channels appear to be affected by distance. The amount of Coal Ore produced by a Void Ore Miner is obscene. This talks more. will post updates on free time to show my advancement in the base. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Master_Builder_800, GreekAnalyzer, adamich and 1 other person. You have a dense cable going to all 32 p2ps on the bank side and to the bridge. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. . When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. I am doing stock keeping in my base right now using AE2 interfaces + storage buses combo. A controller can power 32 devices from one face, but a normal ME cable only has space in it to carry 8. Basically, a single face of a controller can connect to a P2P input bus using a single channel. Yes, jus to go the . Dense cable, P2P, 1024 channels in one cable. More Topics. 0. Though you shouldn’t need too many duplicate machines. Interface as an input, one Storage Bus to your main network, and one Storage Bus to your processing line. Each building or area gets its own P2P tunnel. The new mechanics (and especially the use of multiparts) in AE2 are awesome. 18 HERE:AE2. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. Each P2P tunnel needs a Channel and right now the Pink Dense Cable is using 9 channels because that's how many P2P. Please come visit our homepage or chat with us on Discord. The other 3 channels were then used to connect to all the machines. The Interface is on the side closer to storage. It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. 17 (?), 1. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. I have use Skyfactory 2 as the example. The CPU must contain at least 1 storage component. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. Manages a single auto crafting task from start to finsh, built of various crafting units. 4 Subordination: Respect My AuthoriTAY . There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. I want to say this is correct from my experience. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. Jan 20, 2016. The crafting CPU as a multi-block only requires a single channel for the entire. MK234. That way you could run 8 dense cables (256 channels) on a single regular ME cable. Channels are not as complex as you make it sound like. You main building has all the ME storage and a crafting terminal and now you want to connect the factory, where. 1. It’s literally one output for. While hovering over an item that has a guide page, hold the W key to open the corresponding guide page. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. I'll add that this connection is directional too, which is probably where your confusion came from. #1. ago. A key thing to remember is this: AE2 has channels. ago. Nah, I have a ring with a zig zag of 6 tall spikes around it to do most of them. . Your main network + P2P network both require power. On separate networks, just use interfaces / export buses to send/receive from primary network. Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. e. Apr 7, 2015. 10+, you can theoretically use the EU P2P Tunnels (Mekanism can use EU be default), but those are buggy in that version. You can use RS fine, you just need to make the fluix crystals and such first. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. It does not connect to other cables or bus through the redstone output side. As you see in the following images you just need to place a ME Interface. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number.